Package org.xjge.core
Class Logger
java.lang.Object
org.xjge.core.Logger
public final class Logger
extends java.lang.Object
A lightweight application logger comprised of a single static class which
can be used to keep a chronological record of significant events occurring
within the application at runtime.
Output provided by the logger can be viewed through the applications console
at runtime, or after the application has ceased execution following a call
made to logSevere()
in which case a
.txt file will be generated containing the loggers output.
The logger provides the following methods for generating text output:
logInfo()
- Produces a low-priority message, useful for tracking state changes.logWarning()
- Indicates that the application may have encountered a non-fatal error.logSevere()
- A fatal error has occurred which will require the application to cease execution immediately.setDomain()
- Appends the name of whichever application is using the logger to the log messages it creates.newLine()
- Inserts a new line into the text output.
- Since:
- 2.0.0
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Constructor Summary
Constructors Constructor Description Logger()
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Method Summary
Modifier and Type Method Description static void
logInfo(java.lang.String message)
Writes an informative low-priority message to the applications console.static void
logSevere(java.lang.String message, java.lang.Exception e)
Writes a high-priority message to the applications console.static void
logWarning(java.lang.String message, java.lang.Exception e)
Writes a medium-priority message to the applications console.static void
setDomain(java.lang.String domain)
Appends the name of a module to the log message following the priority indicator (INFO, WARNING, etc).Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Constructor Details
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Logger
public Logger()
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Method Details
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setDomain
public static void setDomain(java.lang.String domain)Appends the name of a module to the log message following the priority indicator (INFO, WARNING, etc). Included so log messages can be better located within different domains of the engine. You likely won't need to make use of it in your game project unless you really want to.NOTE: Should you choose to utilize this feature remember to pass null following the log message to reset the state of the logger so any log messages following this one do not inadvertently exhibit erroneous domain names. This process often looks something like this:
setDomain("myDomain"); logInfo(...); setDomain(null);
- Parameters:
domain
- the name of the module to append to the log message
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logInfo
public static void logInfo(java.lang.String message)Writes an informative low-priority message to the applications console. Typically used to indicate significant state changes occurring within the application.- Parameters:
message
- the text to appear as output in the console/log file
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logWarning
public static void logWarning(java.lang.String message, java.lang.Exception e)Writes a medium-priority message to the applications console. Warning messages should be used to indicate that the application may have entered an invalid state which hasn't (yet) resulted in a crash- but may produce undefined behavior.- Parameters:
message
- the text to appear as output in the console/log filee
- an optional exception used to output a stack trace. Ifnull
is passed, no stack trace information will be displayed.
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logSevere
public static void logSevere(java.lang.String message, java.lang.Exception e)Writes a high-priority message to the applications console. Use of this method is reserved only for instances wherein the application has encountered some fatal error that will require it to cease execution.A .txt file containing the recorded output will be generated in the directory from which the application was launched.
- Parameters:
message
- the text to appear as output in the console/log filee
- an optional exception used to output a stack trace. Ifnull
is passed, JLogger will generate a nondescriptRuntimeException
.
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