Uses of Class
org.xjge.core.Camera
Package | Description |
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org.xjge.core |
Contains various classes, objects, and utilities many of which are essential
to the function of the engine.
|
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Uses of Camera in org.xjge.core
Methods in org.xjge.core with parameters of type Camera Modifier and Type Method Description abstract void
Entity. render(java.util.Map<java.lang.String,GLProgram> glPrograms, Camera camera, Light[] lights, int depthTexHandle)
Used to organize calls to the OpenGL API and other code pertaining to rendering.abstract void
Entity. render(GLProgram glProgram, Camera camera, Light[] lights, int depthTexHandle)
Used to organize calls to the OpenGL API and other code pertaining to rendering.abstract void
Scene. render(java.util.Map<java.lang.String,GLProgram> glPrograms, int viewportID, Camera camera, int depthTexHandle)
Organizes calls to the OpenGL API made by entities and other various objects located in the game world.static void
XJGE. setViewportCamera(int viewportID, Camera camera)
Sets the current camera object a viewport will use.