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U
- up - Variable in class org.xjge.core.Camera
- update() - Method in class org.xjge.core.Camera
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Optional abstract method which can be used to organize camera logic not directly related to rendering.
- update() - Method in class org.xjge.core.Timer
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Updates the timer.
- update() - Method in class org.xjge.core.Widget
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Updates the internal logic of the widget.
- update(double, double) - Method in class org.xjge.core.Entity
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Used to organize entity game logic.
- update(double, double) - Method in class org.xjge.core.Scene
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Organizes and updates the game logic of the scene and every entity inhabiting it.
- update(Vector2f, Atlas, boolean) - Method in class org.xjge.graphics.SpriteAnimation
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Overloaded variant of the
update()
method which stores the texture coordinates in the provided vector object. - update(Atlas, boolean) - Method in class org.xjge.graphics.SpriteAnimation
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Steps the animation forward changing the texture coordinates of the sprite sheet and subsequently the sub-image rendered.
- updateAnimation(double) - Method in class org.xjge.graphics.Model
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Steps the seek time of the models current animation forwards.
- use() - Method in class org.xjge.graphics.GLProgram
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Sets this as the current shader program the GPU will use for all subsequent rendering operations.
- useGenericSetter(String) - Static method in class org.xjge.core.TerminalCommand
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Provides a generic response for "setter" style commands with a similar signature.
- useGenericShowing(String) - Static method in class org.xjge.core.TerminalCommand
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Provides a generic response for "showing" style commands with a similar signature.
- usePostProcessShader(int, PostProcessShader) - Static method in class org.xjge.core.XJGE
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Applies post-processing effects to the desired viewport by changing which shader program its framebuffer object will use during rendering.
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