Index

A B C D E F G H I K L M N O P Q R S T U V W X Y 
All Classes|All Packages

U

up - Variable in class org.xjge.core.Camera
 
update() - Method in class org.xjge.core.Camera
Optional abstract method which can be used to organize camera logic not directly related to rendering.
update() - Method in class org.xjge.core.Timer
Updates the timer.
update() - Method in class org.xjge.core.Widget
Updates the internal logic of the widget.
update(double, double) - Method in class org.xjge.core.Entity
Used to organize entity game logic.
update(double, double) - Method in class org.xjge.core.Scene
Organizes and updates the game logic of the scene and every entity inhabiting it.
update(Vector2f, Atlas, boolean) - Method in class org.xjge.graphics.SpriteAnimation
Overloaded variant of the update() method which stores the texture coordinates in the provided vector object.
update(Atlas, boolean) - Method in class org.xjge.graphics.SpriteAnimation
Steps the animation forward changing the texture coordinates of the sprite sheet and subsequently the sub-image rendered.
updateAnimation(double) - Method in class org.xjge.graphics.Model
Steps the seek time of the models current animation forwards.
use() - Method in class org.xjge.graphics.GLProgram
Sets this as the current shader program the GPU will use for all subsequent rendering operations.
useGenericSetter(String) - Static method in class org.xjge.core.TerminalCommand
Provides a generic response for "setter" style commands with a similar signature.
useGenericShowing(String) - Static method in class org.xjge.core.TerminalCommand
Provides a generic response for "showing" style commands with a similar signature.
usePostProcessShader(int, PostProcessShader) - Static method in class org.xjge.core.XJGE
Applies post-processing effects to the desired viewport by changing which shader program its framebuffer object will use during rendering.
A B C D E F G H I K L M N O P Q R S T U V W X Y 
All Classes|All Packages