Index

A B C D E F G H I K L M N O P Q R S T U V W X Y 
All Classes|All Packages

C

Camera - Class in org.xjge.core
Abstract class which can be used to create specialized objects that will render the current perspective of a Viewport.
Camera(boolean) - Constructor for class org.xjge.core.Camera
Creates a new camera object that will render the game world using the specified projection type.
campfire() - Static method in class org.xjge.core.Light
Provides implementing applications with a predefined light object that resembles the warm glow of a campfire.
cellHeight - Variable in class org.xjge.graphics.Atlas
 
cellHeight - Variable in class org.xjge.graphics.Instance2D
 
cellWidth - Variable in class org.xjge.graphics.Atlas
 
cellWidth - Variable in class org.xjge.graphics.Instance2D
 
changeFramebufferFilter(int, boolean) - Static method in class org.xjge.core.XJGE
Changes the filter type applied to the framebuffer texture of a viewport.
checkALError() - Static method in class org.xjge.core.ErrorUtils
Checks the error state of the OpenAL API.
checkGLError() - Static method in class org.xjge.core.ErrorUtils
Checks the error state of the OpenGL API.
CIRCLE - org.xjge.core.Control
A button typically located on the right-hand side of the gamepad.
clampValue(float, float, float) - Static method in class org.xjge.core.XJGE
Restricts an input value from a user to one between the minimum and maximum ranges specified.
clearWidgets(int) - Static method in class org.xjge.core.XJGE
Removes every widget currently attached to the specified viewport.
close() - Static method in class org.xjge.core.Window
Gracefully ceases execution and closes the window.
color - Variable in class org.xjge.graphics.Icon
 
color - Variable in class org.xjge.graphics.Model
 
color - Variable in class org.xjge.graphics.Polygon
 
Color - Class in org.xjge.graphics
An immutable object used to represent color.
columns - Variable in class org.xjge.graphics.Atlas
 
Command - Class in org.xjge.core
Abstraction of the Gang of Four pattern by the same name- command objects serve as a point at which a Control from an InputDevice can be coupled to various player actions and passed to a Puppet object.
Command() - Constructor for class org.xjge.core.Command
 
commands - Variable in class org.xjge.core.Puppet
A collection of command objects the puppet will use.
commands - Variable in class org.xjge.core.TerminalCommand
 
compareTo(Color) - Method in class org.xjge.graphics.Color
Compares the RGB component values of this color to another.
contains(Vector2i) - Method in class org.xjge.graphics.Rectangle
Determines if the specified point has intersected this rectangle.
containsUniform(String) - Method in class org.xjge.graphics.GLProgram
Checks whether this shader program contains a uniform variable at any stage in its pipeline.
contrast - Variable in class org.xjge.core.Light
 
Control - Enum in org.xjge.core
Represents an interactive component on a Gamepad such as an analog stick, button, or trigger.
create(int, int, int) - Static method in class org.xjge.graphics.Color
Creates a new color object using the values of the three RGB components supplied.
CROSS - org.xjge.core.Control
A button typically located on the right-hand side of the gamepad.
cryotube() - Static method in class org.xjge.core.Light
Provides implementing applications with a predefined light object that resembles a cryogenic storage device.
currFrame - Variable in class org.xjge.graphics.SpriteAnimation
 
CYAN - Static variable in class org.xjge.graphics.Color
 
A B C D E F G H I K L M N O P Q R S T U V W X Y 
All Classes|All Packages