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I
- ibo - Variable in class org.xjge.graphics.Graphics
- Icon - Class in org.xjge.graphics
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Represents a quickly comprehensible symbol included to help users better understand an interface.
- Icon(Texture, int, int) - Constructor for class org.xjge.graphics.Icon
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Creates a new icon object which can be used to comprise part of a larger user interface.
- indices - Variable in class org.xjge.graphics.Graphics
- init(String, String, Vector2i) - Static method in class org.xjge.core.XJGE
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Simplified variant of the main
XJGE.init(java.lang.String,java.lang.String,org.joml.Vector2i,boolean,boolean,boolean,boolean,boolean)
method that will initialize the engine using its default configuration. - init(String, String, Vector2i, boolean, boolean, boolean, boolean, boolean) - Static method in class org.xjge.core.XJGE
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Initializes the engines assets, compiles the default shader programs, and searches for connected peripheral devices.
- Input - Class in org.xjge.core
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Provides a single point of access through which the state of peripheral input devices may be managed.
- Input() - Constructor for class org.xjge.core.Input
- Instance2D - Class in org.xjge.graphics
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Defines a set of reusable vertex data that can be utilized to represent a 2D object that makes use of instanced rendering techniques.
- Instance2D(Texture, int, int, boolean) - Constructor for class org.xjge.graphics.Instance2D
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Constructs a rectangular instance that uses a sprite image as its texture.
- INT - org.xjge.graphics.BufferType
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A signed, two's complement, 32-bit integer.
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