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I

ibo - Variable in class org.xjge.graphics.Graphics
 
Icon - Class in org.xjge.graphics
Represents a quickly comprehensible symbol included to help users better understand an interface.
Icon(Texture, int, int) - Constructor for class org.xjge.graphics.Icon
Creates a new icon object which can be used to comprise part of a larger user interface.
indices - Variable in class org.xjge.graphics.Graphics
 
init(String, String, Vector2i) - Static method in class org.xjge.core.XJGE
Simplified variant of the main XJGE.init(java.lang.String,java.lang.String,org.joml.Vector2i,boolean,boolean,boolean,boolean,boolean) method that will initialize the engine using its default configuration.
init(String, String, Vector2i, boolean, boolean, boolean, boolean, boolean) - Static method in class org.xjge.core.XJGE
Initializes the engines assets, compiles the default shader programs, and searches for connected peripheral devices.
Input - Class in org.xjge.core
Provides a single point of access through which the state of peripheral input devices may be managed.
Input() - Constructor for class org.xjge.core.Input
 
Instance2D - Class in org.xjge.graphics
Defines a set of reusable vertex data that can be utilized to represent a 2D object that makes use of instanced rendering techniques.
Instance2D(Texture, int, int, boolean) - Constructor for class org.xjge.graphics.Instance2D
Constructs a rectangular instance that uses a sprite image as its texture.
INT - org.xjge.graphics.BufferType
A signed, two's complement, 32-bit integer.
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