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E

enable() - Method in class org.xjge.graphics.GLCaps
Processed before the models meshes are rendered.
enableBloom - Static variable in class org.xjge.core.Game
 
enabled - Variable in class org.xjge.core.Light
 
entities - Variable in class org.xjge.core.Scene
A collection of every Entity object in the scene.
Entity - Class in org.xjge.core
Abstract class which can be used to represent dynamic game objects within the game world.
Entity(Vector3f) - Constructor for class org.xjge.core.Entity
Creates a new instance of an entity object.
errorInvalidArg(String, String) - Method in class org.xjge.core.TerminalCommand
Provides a generic response for when users supply an argument to a command which cannot be processed either due to differing data types or a syntax error.
errorNotEnoughArgs(int) - Method in class org.xjge.core.TerminalCommand
Provides a generic response for when users supply an insufficient amount of arguments to a command.
errorTooManyArgs(int, int) - Method in class org.xjge.core.TerminalCommand
Provides a generic response for when users supply more arguments than allowed by a command.
ErrorUtils - Class in org.xjge.core
Provides convenience methods for locating errors encountered by the engine at runtime.
ErrorUtils() - Constructor for class org.xjge.core.ErrorUtils
 
Event - Class in org.xjge.core
Objects of this type represent a game or engine event (such as a pause, cutscene, or error) that temporarily disrupts the normal flow of execution.
Event(int) - Constructor for class org.xjge.core.Event
Creates a new event that will block execution until resolved.
execute() - Method in class org.xjge.core.Command
Organizes the input logic used to control player actions.
execute(List<String>) - Method in class org.xjge.core.TerminalCommand
Executes the command and creates an output string indicating its success or failure.
exit() - Method in class org.xjge.core.Scene
Called by the engine when this scene is left for another.
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