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E
- enable() - Method in class org.xjge.graphics.GLCaps
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Processed before the models meshes are rendered.
- enableBloom - Static variable in class org.xjge.core.Game
- enabled - Variable in class org.xjge.core.Light
- entities - Variable in class org.xjge.core.Scene
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A collection of every
Entity
object in the scene. - Entity - Class in org.xjge.core
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Abstract class which can be used to represent dynamic game objects within the game world.
- Entity(Vector3f) - Constructor for class org.xjge.core.Entity
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Creates a new instance of an entity object.
- errorInvalidArg(String, String) - Method in class org.xjge.core.TerminalCommand
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Provides a generic response for when users supply an argument to a command which cannot be processed either due to differing data types or a syntax error.
- errorNotEnoughArgs(int) - Method in class org.xjge.core.TerminalCommand
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Provides a generic response for when users supply an insufficient amount of arguments to a command.
- errorTooManyArgs(int, int) - Method in class org.xjge.core.TerminalCommand
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Provides a generic response for when users supply more arguments than allowed by a command.
- ErrorUtils - Class in org.xjge.core
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Provides convenience methods for locating errors encountered by the engine at runtime.
- ErrorUtils() - Constructor for class org.xjge.core.ErrorUtils
- Event - Class in org.xjge.core
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Objects of this type represent a game or engine event (such as a pause, cutscene, or error) that temporarily disrupts the normal flow of execution.
- Event(int) - Constructor for class org.xjge.core.Event
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Creates a new event that will block execution until resolved.
- execute() - Method in class org.xjge.core.Command
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Organizes the input logic used to control player actions.
- execute(List<String>) - Method in class org.xjge.core.TerminalCommand
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Executes the command and creates an output string indicating its success or failure.
- exit() - Method in class org.xjge.core.Scene
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Called by the engine when this scene is left for another.
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