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O

object - Variable in class org.xjge.core.Puppet
 
observable - Static variable in class org.xjge.core.Game
An Observable object that can be used to detect state changes occurring within the Game class.
Observable - Class in org.xjge.core
A Component object which can be used to relay information about state changes occurring in the implementing object to one or more observers located anywhere in the codebase.
Observable(Object) - Constructor for class org.xjge.core.Observable
Creates a new observable object that will look for state changes in the object provided and supply it to other parts of the codebase.
opacity - Variable in class org.xjge.graphics.Model
 
OPTIONS - org.xjge.core.Control
A button generally located somewhere in the center of the gamepad.
ORANGE - Static variable in class org.xjge.graphics.Color
 
org.xjge.core - package org.xjge.core
Contains various classes, objects, and utilities many of which are essential to the function of the engine.
org.xjge.graphics - package org.xjge.graphics
Supplies abstractions of OpenGL into various objects and data structures to be used by other parts of the engine.
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