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O
- object - Variable in class org.xjge.core.Puppet
- observable - Static variable in class org.xjge.core.Game
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An
Observable
object that can be used to detect state changes occurring within the Game class. - Observable - Class in org.xjge.core
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A Component object which can be used to relay information about state changes occurring in the implementing object to one or more observers located anywhere in the codebase.
- Observable(Object) - Constructor for class org.xjge.core.Observable
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Creates a new observable object that will look for state changes in the object provided and supply it to other parts of the codebase.
- opacity - Variable in class org.xjge.graphics.Model
- OPTIONS - org.xjge.core.Control
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A button generally located somewhere in the center of the gamepad.
- ORANGE - Static variable in class org.xjge.graphics.Color
- org.xjge.core - package org.xjge.core
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Contains various classes, objects, and utilities many of which are essential to the function of the engine.
- org.xjge.graphics - package org.xjge.graphics
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Supplies abstractions of OpenGL into various objects and data structures to be used by other parts of the engine.
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