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L
- L1 - org.xjge.core.Control
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A trigger-like button usually located on the upper-left side of the gamepad.
- L2 - org.xjge.core.Control
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A responsive trigger generally located at the upper-left side of the gamepad directly under the button-like "bumper" trigger (
Control.L1
). - L3 - org.xjge.core.Control
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A button that is likely integrated directly into the gamepads left analog stick.
- LEFT_STICK_X - org.xjge.core.Control
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Represents the analog stick located on the left-hand side of the gamepad.
- LEFT_STICK_Y - org.xjge.core.Control
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Represents the analog stick located on the left-hand side of the gamepad.
- lengthInPixels(String, Font) - Static method in class org.xjge.core.Text
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Finds the length of a string in pixels.
- Light - Class in org.xjge.core
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Represents a source of visible light at some point in 3D space.
- Light(float, float, float, Vector3f, Color) - Constructor for class org.xjge.core.Light
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Variant of
Light(float,float,float,org.joml.Vector3f,org.xjge.graphics.Color,org.xjge.graphics.Color,org.xjge.graphics.Color)
that will initialize each color used in the Phong lighting model to the same value. - Light(float, float, float, Vector3f, Color, Color, Color) - Constructor for class org.xjge.core.Light
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Creates a new light object that contains data which can be used by a fragment shader during lighting calculations.
- lights - Variable in class org.xjge.core.Scene
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An array that contains every
Light
object currently present within the scene. - LIME - Static variable in class org.xjge.graphics.Color
- listAnimations() - Method in class org.xjge.graphics.Model
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Outputs a list to the console containing information about every animation baked into this model.
- Logger - Class in org.xjge.core
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A lightweight application logger comprised of a single static class which can be used to keep a chronological record of significant events occurring within the application at runtime.
- Logger() - Constructor for class org.xjge.core.Logger
- logInfo(String) - Static method in class org.xjge.core.Logger
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Writes an informative low-priority message to the applications console.
- logSevere(String, Exception) - Static method in class org.xjge.core.Logger
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Writes a high-priority message to the applications console.
- logWarning(String, Exception) - Static method in class org.xjge.core.Logger
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Writes a medium-priority message to the applications console.
- loopAnimation - Variable in class org.xjge.graphics.Model
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