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B

b - Variable in class org.xjge.graphics.Color
 
batchEnd() - Method in class org.xjge.graphics.RectangleBatch
Finalizes the data and sends it to the GPU to be rendered.
batchStart(float) - Method in class org.xjge.graphics.RectangleBatch
Begins the batch rendering process.
beacon() - Static method in class org.xjge.core.Light
Provides implementing applications with a predefined light object that resembles a red air traffic beacon.
bindBuffers() - Method in class org.xjge.graphics.Graphics
Convenience method provided to bind the default buffers defined by this class.
bindMeshTexture(String) - Method in class org.xjge.graphics.Model
Alternate version of bindMeshTexture().
bindMeshTexture(Mesh) - Method in class org.xjge.graphics.Model
Sets the texture of the specified mesh to the current GL_TEXTURE_2D target.
bindPreviousPuppet(int) - Static method in class org.xjge.core.Input
Reverts the binding of an input device to its previous puppet object if it had one.
BLACK - Static variable in class org.xjge.graphics.Color
 
BLUE - Static variable in class org.xjge.graphics.Color
 
brightness - Variable in class org.xjge.core.Light
 
BROWN - Static variable in class org.xjge.graphics.Color
 
BufferType - Enum in org.xjge.graphics
Represents a GLSL data type that will be used to allocate a data buffer of corresponding size.
buttonPressed() - Method in class org.xjge.core.Command
Convenience method used to check if the input state of the Control coupled to this command is of a certain value.
buttonPressedOnce() - Method in class org.xjge.core.Command
Convenience method used to check if the input state of the Control coupled to this command is of a certain value.
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