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B
- b - Variable in class org.xjge.graphics.Color
- batchEnd() - Method in class org.xjge.graphics.RectangleBatch
-
Finalizes the data and sends it to the GPU to be rendered.
- batchStart(float) - Method in class org.xjge.graphics.RectangleBatch
-
Begins the batch rendering process.
- beacon() - Static method in class org.xjge.core.Light
-
Provides implementing applications with a predefined light object that resembles a red air traffic beacon.
- bindBuffers() - Method in class org.xjge.graphics.Graphics
-
Convenience method provided to bind the default buffers defined by this class.
- bindMeshTexture(String) - Method in class org.xjge.graphics.Model
-
Alternate version of
bindMeshTexture()
. - bindMeshTexture(Mesh) - Method in class org.xjge.graphics.Model
-
Sets the texture of the specified mesh to the current
GL_TEXTURE_2D
target. - bindPreviousPuppet(int) - Static method in class org.xjge.core.Input
-
Reverts the binding of an input device to its previous puppet object if it had one.
- BLACK - Static variable in class org.xjge.graphics.Color
- BLUE - Static variable in class org.xjge.graphics.Color
- brightness - Variable in class org.xjge.core.Light
- BROWN - Static variable in class org.xjge.graphics.Color
- BufferType - Enum in org.xjge.graphics
-
Represents a GLSL data type that will be used to allocate a data buffer of corresponding size.
- buttonPressed() - Method in class org.xjge.core.Command
-
Convenience method used to check if the input state of the
Control
coupled to this command is of a certain value. - buttonPressedOnce() - Method in class org.xjge.core.Command
-
Convenience method used to check if the input state of the
Control
coupled to this command is of a certain value.
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