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P

pauseMusic() - Static method in class org.xjge.core.Audio
Pauses whatever song is currently playing at its current measure.
PCFValue - Variable in class org.xjge.core.ShadowMap
 
PINK - Static variable in class org.xjge.graphics.Color
 
playMusic(Song) - Static method in class org.xjge.core.Audio
Plays a song from the beginning.
playSound(Sound, Vector3f, boolean) - Static method in class org.xjge.core.Audio
Emits a Sound from some specified position in the game world.
Point - Class in org.xjge.graphics
 
Point(float, float, float) - Constructor for class org.xjge.graphics.Point
 
Polygon - Class in org.xjge.graphics
Objects of this class can be used as part of a larger UI widget to represent a regular 2D shape such as a pentagon, hexagon, or circle by utilizing the number of sides specified through its constructor.
Polygon(int, boolean, float, Color, int, int) - Constructor for class org.xjge.graphics.Polygon
Creates a new n-sided polygon object which can be used to represent regular shapes and circles.
Polygon(int, boolean, float, Color, Vector2i) - Constructor for class org.xjge.graphics.Polygon
Alternate version of the Polygon() constructor.
position - Variable in class org.xjge.core.Camera
 
position - Variable in class org.xjge.core.Entity
 
position - Variable in class org.xjge.core.Light
 
position - Variable in class org.xjge.core.Widget
 
position - Variable in class org.xjge.graphics.Point
 
PostProcessShader - Class in org.xjge.graphics
These objects are used to apply post-processing effects to the framebuffer texture of a viewport.
PostProcessShader(GLProgram) - Constructor for class org.xjge.graphics.PostProcessShader
Creates a new object that can be used to reroute the render cycle of a viewport object and apply post-processing effects to its framebuffer texture.
processKeyInput(int, int, int) - Method in class org.xjge.core.Widget
Processes input from the keyboard captured by the game window.
projMatrix - Variable in class org.xjge.core.Camera
 
properties - Variable in class org.xjge.core.Observable
 
PS_BUTTON - org.xjge.core.Control
A button typically located directly in the center of the gamepad.
Puppet - Class in org.xjge.core
Component object that enables implementing objects to make use of input actions captured from an input device by coupling interactive components to some meaningful action.
Puppet(Object) - Constructor for class org.xjge.core.Puppet
Creates a new puppet object.
PURPLE - Static variable in class org.xjge.graphics.Color
 
PWD - Static variable in class org.xjge.core.XJGE
 
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