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T

TEAL - Static variable in class org.xjge.graphics.Color
 
TerminalCommand - Class in org.xjge.core
Abstract class used to define additional commands for the Terminal.
TerminalCommand(String, String, String) - Constructor for class org.xjge.core.TerminalCommand
Creates a new terminal command with metadata that the help command will display.
TerminalOutput - Class in org.xjge.core
A data structure which contains information pertaining to a commands response when executed.
texCoords - Variable in class org.xjge.graphics.Atlas
 
Text - Class in org.xjge.core
Provides utilities for rendering text to the screen.
texture - Variable in class org.xjge.graphics.Instance2D
 
Texture - Class in org.xjge.graphics
Supplies the data parsed from an image file into a new two-dimensional texture object that can be used by the graphics pipeline.
Texture(String) - Constructor for class org.xjge.graphics.Texture
Creates a new texture object from the image file specified.
Texture(String, int) - Constructor for class org.xjge.graphics.Texture
Creates a new texture object from the image file specified.
tick(int) - Static method in class org.xjge.core.Game
Returns true anytime the specified number of update iterations (or cycles) have been reached.
tick(int) - Method in class org.xjge.core.StopWatch
Simplified version of StopWatch.tick(int,int,boolean) that mimics the functionality of the Game.tick(int) method but with improved accuracy.
tick(int, int, boolean) - Method in class org.xjge.core.StopWatch
Returns true anytime the specified number of update iterations (or cycles) have been reached following the current game tick this method was initially called at.
Timer - Class in org.xjge.core
A simple monotonic timing mechanism.
Timer(int, int) - Constructor for class org.xjge.core.Timer
Creates a new timer object that will step forward every time the specified number of update cycles have passed.
Timer(int, int, PropertyChangeListener) - Constructor for class org.xjge.core.Timer
Creates a new timer object that will step forward every time the specified number of update cycles have passed.
Timer(int, int, List<PropertyChangeListener>) - Constructor for class org.xjge.core.Timer
Creates a new timer object that will step forward every time the specified number of update cycles have passed.
translate(int, int) - Method in class org.xjge.graphics.Polygon
Alternate version of Polygon.translate(Vector2i).
translate(Vector2i) - Method in class org.xjge.graphics.Polygon
Translates the polygon to the position specified.
translation(float, float, float) - Method in class org.xjge.graphics.Model
Alternate version of translation().
translation(Vector3f) - Method in class org.xjge.graphics.Model
Translates the entire 3D model to the location specified.
TRIANGLE - org.xjge.core.Control
A button typically located on the right-hand side of the gamepad.
triggerPulled() - Method in class org.xjge.core.Command
Convenience method used to check if the input state of the Control coupled to this command is of a certain value.
TRISECT - org.xjge.core.Split
The screen will be divided evenly into three segments.
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