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T
- TEAL - Static variable in class org.xjge.graphics.Color
- TerminalCommand - Class in org.xjge.core
-
Abstract class used to define additional commands for the
Terminal
. - TerminalCommand(String, String, String) - Constructor for class org.xjge.core.TerminalCommand
-
Creates a new terminal command with metadata that the help command will display.
- TerminalOutput - Class in org.xjge.core
-
A data structure which contains information pertaining to a commands response when executed.
- texCoords - Variable in class org.xjge.graphics.Atlas
- Text - Class in org.xjge.core
-
Provides utilities for rendering text to the screen.
- texture - Variable in class org.xjge.graphics.Instance2D
- Texture - Class in org.xjge.graphics
-
Supplies the data parsed from an image file into a new two-dimensional texture object that can be used by the graphics pipeline.
- Texture(String) - Constructor for class org.xjge.graphics.Texture
-
Creates a new texture object from the image file specified.
- Texture(String, int) - Constructor for class org.xjge.graphics.Texture
-
Creates a new texture object from the image file specified.
- tick(int) - Static method in class org.xjge.core.Game
-
Returns true anytime the specified number of update iterations (or cycles) have been reached.
- tick(int) - Method in class org.xjge.core.StopWatch
-
Simplified version of
StopWatch.tick(int,int,boolean)
that mimics the functionality of theGame.tick(int)
method but with improved accuracy. - tick(int, int, boolean) - Method in class org.xjge.core.StopWatch
-
Returns true anytime the specified number of update iterations (or cycles) have been reached following the current game tick this method was initially called at.
- Timer - Class in org.xjge.core
-
A simple monotonic timing mechanism.
- Timer(int, int) - Constructor for class org.xjge.core.Timer
-
Creates a new timer object that will step forward every time the specified number of update cycles have passed.
- Timer(int, int, PropertyChangeListener) - Constructor for class org.xjge.core.Timer
-
Creates a new timer object that will step forward every time the specified number of update cycles have passed.
- Timer(int, int, List<PropertyChangeListener>) - Constructor for class org.xjge.core.Timer
-
Creates a new timer object that will step forward every time the specified number of update cycles have passed.
- translate(int, int) - Method in class org.xjge.graphics.Polygon
-
Alternate version of
Polygon.translate(Vector2i)
. - translate(Vector2i) - Method in class org.xjge.graphics.Polygon
-
Translates the polygon to the position specified.
- translation(float, float, float) - Method in class org.xjge.graphics.Model
-
Alternate version of
translation()
. - translation(Vector3f) - Method in class org.xjge.graphics.Model
-
Translates the entire 3D model to the location specified.
- TRIANGLE - org.xjge.core.Control
-
A button typically located on the right-hand side of the gamepad.
- triggerPulled() - Method in class org.xjge.core.Command
-
Convenience method used to check if the input state of the
Control
coupled to this command is of a certain value. - TRISECT - org.xjge.core.Split
-
The screen will be divided evenly into three segments.
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